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To purchase tickets for our June 28th, 2008 bout, Barn Razors vs. Hex Offenders - Brains, Pains & Sprains, click on the button below for General Admission, VIP Senior Citizens Discounted Tickets & VIP Tickets.



Ticket are also being sold at Angry Young & Poor - 356 W. Orange St., Lancaster, Vertigo - 449 Penn Ave, Reading or from one of your lovely DDR gals.(VIP Senior Citizen Tickets are not sold at AYP or Vertigo.)

*Remember, children under 10 always gets in FREE with an adult!*
**College Students get $2 off at the door with proper ID.**
***Military get $4 off at the door with proper ID.***
****A portion of the ticket proceeds benefit Crohns & Colitis, www.ccfa.org****




The Derby

In the early 21st century, after two decades in relative obscurity, Roller Derby began to experience a grassroots revival, particularly among women, with amateur leagues forming in urban centers across North America. At the end of 2005 there were over 50 such leagues, and by mid-February 2006 the number had grown to more than 80.

These contemporary leagues are thus far all-female and are self-organized, formed in an indie spirit by relatively new roller derby enthusiasts. They all use traditional quad roller skates, not inline skates. Many are non-profit organizations, and most leagues compete on flat, not banked, tracks. Each league typically features two or more local teams that compete in public matches, called bouts, for a rapidly growing fanbase. Members of fledgling leagues often practice and strategize together, regardless of team affiliation, between bouts.

Since mid-2004, 30 such all-female leagues have banded together to form the Women's Flat Track Derby Association (WFTDA), which coordinates and sets the rules that govern inter-league competition among its members. The WFTDA member leagues create "travel" teams who play against each other in regional matches, although some leagues that are not WFTDA members have independently arranged their own travel teams and inter-league bouts. WFTDA is not currently accepting new members, and its current membership requirements prevent some leagues from being eligible[11], but the organization does plan to begin inducting more leagues in mid-2006.

Roller derby rules vary from league to league, but in general, the sport is played as follows:

Two teams of five skaters, wearing protective gear such as helmets, mouth guards, and pads, take up positions alongside each other in a pack formation. Each team consists of either four blockers and one jammer, or three blockers and two jammers. Helmet colors or designs are typically used to differentiate between player roles.

A signal is given and the jam commences. All skating is performed counter-clockwise on a small, narrow track. Today, a few professional roller derby type leagues use a banked track, while most new leagues, and all leagues that are part of the Women's Flat Track Derby Association, use a standard flat skating rink.

Initially leading the pack are special blockers known as pivots, who set the pace and give the other blockers direction in order to strategize and keep the pack relatively tight. Blockers who stray too far from the pack may not be allowed to engage opposing players.

Blockers (including pivots) start skating at the first signal. A second signal is given to launch the jammers, who must catch up to the rear of the pack. Jammers navigate through or around the pack, then lap around the back of the pack. The first jammer to get through the pack legally (for example, without cutting the track or acquiring any penalties) is dubbed lead jammer and may call off the jam at any time.

Scoring commences when the jammers lap around the back of the pack and go through for a second time. One point is scored for each member of the opposing team passed by an inbound jammer. Blockers try to stop the opposing jammer from passing them, while defending their own jammer, who they can assist by pushing or pulling (whipping) in an attempt to advance them through the pack. The jam concludes after a fixed period of time or when the lead jammer calls off the jam. Until then, both jammers are free to lap the pack again and again.

Calling off the jam early is a strategic move to prevent the other team from having the opportunity to score. For example, it can be helpful if the lead jammer's team is at an unexpected disadvantage (due to good defense by the other team, or falling or penalized players on the jammer's team), or it can be used to solidify a lead when the jammer's team is doing exceptionally well.

Penalties are given to skaters who block illegally, fight or behave in an unsportsmanlike manner. Penalties can be given after each jam or at the end of a period. Some penalties may result in additional points being scored; for example, in some leagues, a jammer may score a point if a blocker commits a foul against the jammer. Some leagues require penalized players to temporarily stop playing and/or participate in a post-jam challenge that may result in more points being scored.

(Taken from http://en.wikipedia.org)




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